Start Collecting Chaos Space Marines

This is a great-value box set that gives you an immediate collection of fantastic Sylvaneth miniatures, which you can assemble and use right away in games of Warhammer Age of Sigmar! You’ll receive a Branchwych, a Treelord, a set of sixteen Dryads and an exclusive Sylvaneth Warscroll Battalion rules sheet, allowing you to collect, assemble and play with your new miniatures right away!The air sings with glorious life magic as the children of Alarielle surge into battle. The reborn goddess of war leads from the front as glorious Wyldwoods burst forth from the heaving ground, called into being by ancient spirits. Determined to protect the Realm of Life, mighty Wargroves advance, crushing enemies with the inexorable strength of nature. Outcasts and Free Spirits strike suddenly and without warning, slaughtering the foe mercilessly to cleanse the tainted land. The sylvaneth’s rebirth will be remembered as a harbinger of absolute vengeance.

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Chaos Space Marines have a much needed new codex. It’s got some swell stuff. What all the new updates coming it pays to be up to speed on C:SM and some of the facts and secrets behind them. So with out further ado, here are some important facts you should know about the spikiest faction in 40K.Despite what the cowardly followers of the Corpse God might have you think, Chaos Space Marines are not the enemy of mankind, nor are they traitors. It was in fact the fault of the Emperor who betrayed his loyal sons and humanity as a whole. Did he not after all, conspire with the powers of the warp to create the Primarchs. At the same time was he not condemning the study and use of the warp? Did he not lie to his children again and again? Horus, was shown a vision of what would happen if the Emperor was not stopped, and did that vision not come to pass?

Overall I find it unlikely that the Traitors are more numerous after 10,000 of attrition and losing a war. At least one source mentioned that before the 13th Black Crusade the Black Legion was 10x the size of the Word Bearers. Yet we don’t know how large the Word Bearers are in M41. This could put that Black Legion anywhere form a few thousand to “normal” legion size of 100,000, to a million strong (if we assume the Word Bearers are at full 100,000 pre-Heresy strength even now.) Also, if the Black Legion was a million strong and ALL the other Legion were are pre-Heresy size this would argue for a maximum of 2,000,000 CSM (not counting odds and ends).

This number includes a large number of Marines who remained loyal and either defected or were purged. Betrayal, for instance, states that the loyal members of the Sons of Horus, World Eaters, Emperor’s Children, and Death Guard killed at Isstvan III numbered about 100,000. The Sons of Horus lost some 60,000 total, loyalist and traitor in the battle. This would suggest that Isstvan III alone cost the Traitor Legions 10% of their number.After I wrote my original article some people did point out additional sources which I’ve taken into account now. Codex: Death Guards states that a Sepsis Cohort is about 700 Plague Marines. In total the Death Guard have 7 Plague Companies. These are made up of 7 Sepsis Cohorts each. Simple math says the Death Guard, under this organization number 34,300. That’s about a third of their Pre-heresy size. The Death Guard are supposed to be the most intact of the Legions. Old Abaddon used to have a pretty bad rap. Over the course of 13th Black Crusades he was met with nothing but failure after failure. Heck back in 2003, you would have been forgiven for thinking that even his 13th and largest was an abject failure. However what even his closest confidant and most loyal players did not know until recently was that he was actually winning the whole time! From his earliest Crusades, Abaddon was secretly carrying his own agenda, destroying rivals, gather artifacts and blasting apart Necron Pylons. The Thousand Son’s Codex meanwhile describes a typical Thrallband as being made up for 64 Marines. Lets assume that 9 Thrallbands make up a Sect, and 9 Sects make up a Cult. We know there are 9 cults, so that gives us 46,656 Thousand Son’s. An impressive come back for a Legion once reduce to a mere 1000. This is still constant with some of the give Pre-Heresy numbers. Lastly in the novel Devastation of Baal, the Blood Angels Chief Librarian Mephiston is given a vision of the Chaos Force besetting the Imperial. He describes seeing hundreds of thousands of Chaos Space Marines pouring out of the Eye of Terror.

Which Space Marine chapter should I collect?
From a competitive standpoint, the Iron Hands and Imperial Fists are the best Space Marine Chapters to play, followed by the Dark Angels, Deathwatch and Space Wolves. However, don’t let this discourage you from playing a Space Marine Chapter you like based on the models, lore and history.
The Emperor is a tyrannical ruler, by his own admission, one who seeks to dominate and control humanity. Chaos is the only hope hope for a free humanity. Free to choose its own path, in this blighted galaxy. Do not believe the words of those enslaved by this “Master of Mankind”, the Space Marines who follow Chaos fight for mankind and freedom.A while ago I need some digging into the size of the various Space Marine. I looked at both Chaos and Imperial, and here is what I found. Exact numbers are impossible to come by. However we do have some vague idea of how many Marines were in the Original Traitor Legions. A Legion was once stated to contain 100,000 Space Marines. That number however seems to be more an average or ideal than a real number. Looking at various sources, we can see that the Nine Traitor Legions seem to have had between 925,000 and 1,190,000 Marines at the start of the Heresy. The Thousand Sons and Alpha Legion don’t fit this, are given a vast range of possible sizes.While the other Traitor Legions might have fared better. Tt still seems unlikely they got by with more than half their starting numbers intact. It’s possible that as few as 100,000 or less survived. I’ve heard people say that some sources talk about there being several million CSMs at the end of the Heresy. This would be thanks to rampant recruitment experimental production methods. However I have been unable to find any sources to back this up.

What do Orks think of Chaos Space Marines?
Orks don’t acknowledge the existence of Khorne or Chaos at all, they believe in their own Gods, Gork/Mork who would give them ’luck’ by watching over them in battle, but it’s just their superstition in reality the Orks were created by the Old Ones and this is how the come to have some level of psychic abilities in …
Even if we assume that no other members of the Nine Traitor Legions remained loyal, which we know is untrue, that puts CSM forces post Isstvan III at somewhere around 800,00-1,000,000. Now we have no idea at all how many CSMs survived the Heresy, or how many have died or fallen since then. It’s mentioned in A Thousand Sons that only 1,000 of the Thousand Sons survived the attack on Prospero. This was not the first time they’ve been reduced to that size. This would mean only a 10th of the Legion survived the HH if we take 10,000 as their Pre-Heresy number. If we take the sometimes quoted 85,000 pre-Heresy number that would be only around 1% survived.

While this may not be the total of all the C:SM forces in the Galaxy, the 13th Black Crusade was the focal point of the Chaos forces at the time, and Mephiston described all 9 traitor legions working together there. Of course we know that the old Legion Forces have been joined by many new renegades and traitors over the years. We just have no idea how many they could be, though many have been absorbed into the existing Legions, especially the Black. I still think that the bulk of the CSM forces are Legion based, not renegades. After taking all the new information into account I still stand by saying that There is a maximum of about 2,000,000 active CSM and a more likely number of around 1,000,000. Those I’ve seen other numbers thrown about, I’ve seen no textual evidence to support them.What on the surface appeared to be loses were in fact total victories. And no, before you ask, this is not simply a case of his excellent PR team spinning events in a positive light, he doesn’t pay us that well! (I mean look, I could spin defeats into victories if I wanted too, but thats not what is happening here, not at all). So stop with all the Failbaddon stuff, he hates that, stop it, (Please don’t) because the Despoiler is back with a vengeance, and no matter what happens in the Nachmund Gauntlet in a few days, it will be a victory for Abaddon and exactly what he was planning all along!I think it was written somewhere that small groups of orks could be corrupted by chaos if left alone. But the more orks that gather in one place and the more Whaag there is, the harder it is for chaos to maintain any sway over the orks. Also, normal orks tend to consider chaos corrupted orks to be un-orky and kill them. Which means that a chaos ork that want to survive must only spend time with other chaos orks or by themselves.Khorne keeps orks for his amusement, but they generally ignore the largely human pantheon of chaos gods. Ork/Mork provide all the need belief wise, they draw power from their own ’bumblebee’ groupthink.

What is the best Space Marine chapter for beginners?
From a competitive standpoint, the Iron Hands and Imperial Fists are the best Space Marine Chapters to play, followed by the Dark Angels, Deathwatch and Space Wolves. However, don’t let this discourage you from playing a Space Marine Chapter you like based on the models, lore and history.
Orks are sufficiently different from other sapient species in how they think and feel that it is difficult for chaos (created by human & eldar thoughts and vices) to corrupts Orks. Or get much of any ”nutrients” from them. Also, orks have gods of their own and they dont like to share their followers.

Emperor’s peace… orks can get corrupted by Khorne, they can also get possessed by the daemons. That’s why there is freebooter’s orks, who got banned from their clan, because they started worshiping Khorne instead of Gork and Mork. There can be other reason why some orks get banished from their clan.

Orks don’t acknowledge the existence of Khorne or Chaos at all, they believe in their own Gods, Gork/Mork who would give them ’luck’ by watching over them in battle, but it’s just their superstition in reality the Orks were created by the Old Ones and this is how the come to have some level of psychic abilities in Weirdboyz.
there are several instances of orks becoming corrupted and warped by chaos, especially in the white dwarfs from around 10-15 years ago, they just don’t actually worship the chaos godsVi använder kakor för personligt innehåll och annonser samt för analys av vår trafik. Vi delar information om din användning av tjänsten med våra partners inom sociala medier, annonsering och trafikanalys. Våra partners kan kombinera denna data med information som du delat med dem.

The Devastator Squad can support your Space Marine army with their heavy weaponry, which packs some serious firepower. Devastators remain a regular fixture in Ninth Edition competitive lists, particularly in Iron Hands Chapters, as units can safely drop in pods without the Heavy penalty. The unit’s ability to re-roll any ones when attacking also makes them incredibly popular. Devastators provide an effective and cheap source of long-ranged firepower for any Space Marine army, and with the correct support characters, they can shower the opposing units in bullets. If you are looking for raw firepower with an emphasis on armour piercing, equipping your Devastators with multi-meltas or grav-cannons will give you compelling answers to anti-personnel and heavy infantry units.
Whether you decide to play competitively or casually, Space Marines remain an excellent option for Warhammer 40,000. The Space Marines combine a mix of resilient infantry, swift transportation, and robust melee options to give you a flexible approach in tackling enemy factions. Since Space Marines are the face faction of the Warhammer 40,000 franchise, it will continue to feature at the top tables due to their popularity. As such, Space Marines make for an excellent starting army given the wealth of support and their evergreen influence within the miniatures game. Not every Space Marine Chapter has access to a Chapter Master, so the next best thing is a Captain. At their base level, a Captain comes with a decent amount of wounds and attacks. But what makes the Captain such a strong HQ unit is their Rites of Battle ability – an aura that blesses friendly Space Marine core units within a six inch range and gives the player the ability to reroll ones when attempting to hit. Rites of Battle is particularly useful if you want to assign your Captain alongside a Space Marine squad with plasma weapons,thereby keeping those units safe from blowing up on a roll of a one. Since the beginning of Warhammer 40,000, Space Marines continue to be at the forefront of the miniatures games system. Often called the Adeptus Astartes, Space Marines are genetically modified super soldiers who are the Imperium’s greatest defenders. It’s due to their long tenure in Warhammer 40,000 that makes them one of the most popular and versatile factions around.

What books do I need for Chaos Space Marines?
Popular Chaos Space Marines BooksBlack Legion Aaron Dembski-Bowden.The Talon of Horus Aaron Dembski-Bowden.The Lords of Silence Chris Wraight.
Despite being a human faction – which are often considered one of the less interesting groups in the Warhammer 40,000 universe – most players have no issues playing with Space Marines, thereby making them an evergreen option within the grimdark miniatures game. Given the amount of support from Games Workshop over the years, there are dozens of units, chapters, and characters to curate your Space Marine army with. Having this amount of choice is fantastic, but it can also leave you feeling intimidated or overwhelmed when building a Space Marine army.

With the release of Ninth Edition, the Space Marine Attack Bikes received two crucial improvements which made it one of the most cost-effective Space Marine units around. The first improvement is that Attack Bikes no longer suffer a minus one when moving and shooting with heavy weapons, meaning the unit can take full advantage of their mobility. Secondly, if you attach the Attack Bikes with the Multi-melta option, both of their shots become doubled and gain increased attacks. With this emphasis on heavy weaponry, Attack Bikes become a decent anti-personnel or heavy infantry choice. The unit’s point costs have also stayed around the same amount compared to previous editions.
Variety: Space Marines offer a medley of playstyles thanks to Chapters. Chapters are sub-factions that each present unique traits and abilities.There are thirteen Chapters in total, with each chapter featuring unique models and lore to support their sub-factions.The Intercessor Squad are not only the best basic troop option in the Space Marines faction, but in Warhammer 40,000 – period. Coming in at 20 points per model before upgrades, Intercessors can take the Rapid Fire stratagem which allows a unit to double shoot. An example of where this comes in handy is for horde-clearing against Tyranids. You can equip Intercessors with either bolt rifle or auto bolt rifle depending on your Chapter, and can also incorporate melee options for your Sergeant if you want versatility. Typically, auto bolt rifles are the default in most Space Marine lists, as it gives you the freedom of advancing and firing if you want to acquire objectives. If you’re after something more durable, adding Heavy Intercessors instead gives you an extra toughness and wounds, but at the expense of an extra eight points per model. Also, like with the Bladeguard Veterans, Intercessor Squads are of the Primaris breed – granting them access to Transhuman Physiology as an optional Stratagem.Now that you have a decent understanding of how Space Marines function in Warhammer 40,000, let’s break down some of the best units you can incorporate into your army lists.

Space Marine Chaplains are the spiritual leaders of a Chapter, who use their divine inspiration to lead units into battle. Chaplains are strong units due to their Litanies of Battle, a subsection of abilities that aid other Space Marine units. Upgrade your Chaplain to the Master of Sanctity to make the most of their unique ability, as it allows you to cast two different litanies in a game. You can also choose to assign your Chaplain the litany Mantra of Strength, as it will turn your Chaplain into a close combat powerhouse. When you combine this with the assault bike, your Chaplain will gain extra wounds, toughness and movement.
Another important detail with the Bladeguard Veterans is that they are Primaris, a new breed of transhuman who are physically more powerful than their standard Space Marine cousins. With this genetic boon, you can give Bladeguard Veterans the Transhuman Physiology Stratagem that enables Primaris units to ignore wound rolls of less than four for the duration of the phase.Unit quality: Space Marines are decent units when it comes to combat, but are valuable targets – leading them to often fall short on board movement. Opponents who incorporate highly-mobile units to their lists can strike Space Marine units and take an early advantage.

Are Chaos Space Marines good or bad?
Chaos Space Marines Are The Good Guys Despite what the cowardly followers of the Corpse God might have you think, Chaos Space Marines are not the enemy of mankind, nor are they traitors. It was in fact the fault of the Emperor who betrayed his loyal sons and humanity as a whole.
Popular: Since Space Marines have been a prominent part of Warhammer 40,000 since its inception, opponents will be thoroughly prepared to combat Space Marine armies when curating their lists. As such, it’s unlikely that you will have a string of good matchups using Space Marines, however you can adjust your list to adapt to each challenge thanks to the diverse range of models available.Coming in with an impressive thirteen wounds, the Redemptor Dreadnought packs a punch. Despite lacking an invulnerable save, the minus one damage makes the Redemptor Dreadnought more enduring than other Space Marine vehicle units. Also, if you happen to have a Techmarine nearby, the HQ unit can bolster the Redemptor Dreadnought’s shooting whilst keeping the vehicle repaired and in the fight for longer. Incorporating a Redemptor Dreadnought enables you to push forward, offers adaptable weapon configurations and packs a bunch of Auras.

Reliability: Space Marines offer high strength and toughness stat lines that extend to their base units. They’re an ideal starting army for new players as they’re incredibly resilient, which is more forgiving when learning the rules.
Despite the small unit size, the Bladeguard Veteran has plenty of potential, especially when it comes to melee combat. Given the emphasis on holding down objectives in Ninth Edition, Bladeguard Veterans’ excellent survivability helps to keep these objectives under your control. While they aren’t anything fancy, Bladeguard Veterans are tough, compact units that can hold their own or outright obliterate most units who are looking to swoop in to seize objectives.

Dreadnoughts have remained a fixture of the Space Marine roster from its very beginning. There are a variety of Dreadnoughts available in Ninth Edition, with every variation offering a unique stat line and ability set to choose from. At present, the Redemptor Dreadnought is one of the best Dreadnought units you can incorporate into your Space Marine list.
From a competitive standpoint, the Iron Hands and Imperial Fists are the best Space Marine Chapters to play, followed by the Dark Angels, Deathwatch and Space Wolves. However, don’t let this discourage you from playing a Space Marine Chapter you like based on the models, lore and history. Alternatively, you can create your own Space Marine chapter if you have a narrative and design in mind, but it’s best to hold off until you are confident with the game system and Space Marine faction first.This last ability is especially useful if your Apothecary is trailing behind a squad of Blackguard Veterans or Eradicators. As both these units are points-heavy, bringing one of these models back from the dead pays for the point cost of the Apothecary unit. There are a couple of variations to choose from, but going with Primaris Apothecary grants you an extra wound at the cost of five points – which is a decent rate.In terms of point-for-point value, Apothecaries are some of the best Space Marine units you can incorporate into your army. You can optimise the HQ unit by upgrading it into a Chief Apothecary with the Selfless Healer trait, giving the Apothecary a plus six to Feel No Pain, the ability to heal two models by up to three wounds each turn and bring a model back from the dead once per turn.Emma is a freelance writer who loves helping players dive into Warhammer and Magic: The Gathering. She’s big on games of all kinds and always happy to jump in on the fun. You can find Emma shuffling Magic cards, accidentally drinking paint water or referencing The Simpsons.

Depending on your list and Chapter strengths, you could very well have a Space Marine Captain that leads from the rear, providing buffs and stratagems. Alternatively, you could have a Captain on the front line wielding a power fist and bolt storm gauntlet. Either way, the Captain is a versatile unit and easy to tailor depending on your Chapter.Din reservation är giltig från det att du har fått en bekräftelse om att vi har lagt undan varan via e-post. Du kan hämta varan till och med nästkommande dag enligt butikens öppettider. Du betalar i kassan.Alright, well let me be perhaps more clear in that case. If you actually looked at the other half of my posts, then you would see that if the other’s opinions make more sense, then I gladly adopt them. How is lexicanium a 11 year old reference when some of the things there are clearly from 8th edition. Unless you mean the 8th edition is 11 years old, then I’m afraid you are simply wrong. Revelation of Grey Knights- Second Founding – With great care and utmost secrecy, the Inquisitor Lords added the Grey Knights to the records of the Adeptus Terra as the 666 Chapter of Space Marines. Lost in the anarchy of the Second Founding, so many and varied were the names and Foundings of that time that few noticed the addition of another Space Marine Chapter.

All that is to say that Cawl and his support staff don’t need to go to the Emperor, who is not quite dead on his Golden Throne, to get new Geneseed, in exactly the same way that the Grey Knights have never needed to go back to the Emperor to get new Geneseed to make more Grey Knights. There are 10,000 years worth of stockpiled Geneseed for Cawl to use, right there on Mars where his laboratories are.Secondly, an ominous feeling I have is that won’t happen for a while, imagine if they buffed us back then to be strong, so with the recent primaris stuff, we don’t get left behind too far in the dust.

Now, Cawl presumably didn’t know about the Grey Knights while he was working on the Primaris project for Guilliman (but maybe he did). However, he has certainly learned about them, when Grand Master Voldus escorted Guilliman back to Terra. And that was a couple hundred years ago, now. So, he’s had the last couple centuries to work on integrating 3 new Gene-seed Organs into the Gene-Seed ”instructions” of the Grey Knights (derived from the Emperor himself), in the same way that he has already done successfully at least 9 other times, for the distinct Gene-seed of each of the Loyalist Primarchs.The latest codex being the 9th right? The codex that isn’t released yet. Until then, I would place my trust in lexicanium or other up-to-date sources other than a codex that is over 3 years old.Every Space Marine, Grey Knight or otherwise, has two Progenoid Glands. If I recall correctly, one can be harvested pretty much at any time after it has matured, and the other can only be harvested upon the Marine’s death. Each Progenoid Gland contains the the genetic instructions to propagate a full set of new Geneseed in a new Aspirant, so in a sense, each Marine can create two replacements. However, the Chapter sizes are capped, and excess Geneseed goes into Chapter stockpiles, as well as the tithe to Mars, where secondary stockpiles are maintained. These stockpiles allow the Chapters to replenish themselves relatively quickly, when they suffer greater than usual losses, and also support the creation of additional ”successor” Chapters, when those are deemed necessary.

What comes in the Chaos Space Marines start collecting?
The set includes the following multipart plastic kits: 1x Master of Possession (supplied with a Citadel 40mm Round Base) 1x Venomcrawler (supplied with a Citadel 100mm Round Base) 2x Obliterators (each supplied with a Citadel 50mm Round Base) 2x Greater Possessed (each supplied with a Citadel 40mm Round Base)
Not even possible, but as confirmed. Lexicanium does this, so does 1d4chan (yes, you can scoff away if you were so inclined). Which means there might have been a development that we aren’t aware of, to give them that status (I’m looking for the source as we speak). Other than that, everything about them being successors to the Grey Knights just fit – their close ties to the Inquisition, the fact that the GK are on call when they get possessed by demons, the fact they are resistant to demons is a sign their gene-seed belongs to the emperor. At this point, I think we should just ignore the official classification and just call it there – it’s a well enough confirmation (at least in my eyes).

Council of Nikea- Ultimately, in a speech to the gathered Astartes (which seemed to Ahzek Ahriman to be directly intended for Magnus himself), the Emperor issued what would become known as the Edict of Nikaea, decreeing that the Legiones Astartes, beyond the use of Navigators and Astropaths, would no longer employ psykers. They were to disband their Librarius departments, the Librarians re-deployed to the battle companies and the primarchs themselves were to refrain from using any psychic powers they possessed.Sorry to be off topic but come on, you are calling out someone for using a 3 year old reference while relying on an 11 year old reference (the date of publication of the material referenced in the Lexicanum)?

But the latest SM Codex has removed any GK reference from the Exorcists and has them as an Unknown Founding Chapter, speculated to be 13th Founding and progenitor known only to the highest rankings of the Ordo Malleus.
@Captain Coolpants, and that is exactly why primaris should and will exist eventually. There is literally nothing to it. Inb4 we will get primaris when chaos primaris come out.I am just saying that there is enough evidence to say Exorcists are a Grey Knight successor – their methods, the lore backs it up, their tactics. Contrary to people’s belief, I don’t need things to be written in stone for me to come to that conclusion, when it’s clearly in front of us. And if in the off-chance it’s proven to be wrong, then I’ll happily eat my own words – and not a moment sooner.

Actually I’m going to throw your theory under the bus completely. GK will have primaris because their successor chapter the Exorcists has primaris. Unless you know of another chapter, that does the same thing, then yes, that’s happening. But yeah, topics been covered to death, as Corvus pointed out.

Will GREY Knights get Primaris?
here’s why… Grey Knights are lucky enough to have The Emperors geneseed, and that’s hard to come by, and we think a Primarchs geneseed is hard to get. The Emperor, as we all know, is dead, so no more geneseeds can be produced, so no new Primaris batches can be given them.
I know some of the wikis mention the Exorcists as possible successors to the Grey Knights, unless something new has been mentioned in more recent fluff in recent years, that I’m not aware of, there is little actual evidence for this claim. All we know is that Grey Knights are involved in the process for creating Excorcist Aspirants, because the Inquisitors in charge of that process like to keep some Grey Knights on standby, nearby, just in case something goes horribly wrong with the brief Daemonic Possession that the Exorcist is subjected to. That aspect of the process was mentioned, if I recall correctly, in the old 3rd edition era Index Astartes for the Exorcists. I’ve not seen anything that states they received their Gene-seed from the Grey Knights, and as far as my understanding of them is, their lineage is unknown.If we can currently make replacements for our dead guys (for the past tens of thousands of years), why couldn’t we do it during the primaris process? Surely it’s all the same ingredients to make a replacement, just with extra primaris bits/processes?

Will chaos get Primaris marines?
Will there be Chaos Primaris Marines or a chaos equivalent? They will be there don’t worry.
The Lexicanum is a community created resource whose accuracy is only as good as the official sources that it is derived from. As Valerian attempted to show earlier, the reference that is attributed to the origins of the Exorcists not only doe snot really demonstrate the connection, it is really old!

Creation of the Primaris- For ten millennia, Archmagos Dominus Belisarius Cawl has been working on a task set for him by the Primarch Roboute Guilliman before he was mortally wounded by the Daemon Primarch Fulgrim in the days after the Horus Heresy: a new legion of transhuman warriors. Developed on orders from Guilliman 100 standard centuries past, Primaris Space Marines were diligently developed and perfected by the Priesthood of Mars during the long intervening millennia.
No offence but what I get from a lot of your posts is “I don’t care what facts/statistics/official sources/etc say, this is what I think and nothing will change that.”

Creation Of Grey Knights- Grey Knights were founded on the order of the Emperor Himself, in the final bloody days of the Horus Heresy. The Emperor knew that the time was coming when He would have to face His traitorous son Horus and that He might well not survive. However, He foresaw that, even if Horus and his armies were defeated, the power of Chaos would remain a constant threat to Humanity….we know the story
In our ranking as the best Chaos Space Marines chapter, the Death Guard. Unlike the Word Bearers and the Black Legion, the Death Guard has undoubtedly picked a side, and that is with the chaos god Nurgle. Much as the Thousand Sons’ Rubric Marines were imprisoned in their armor in an effort to save them, the Death Guard have been imprisoned in bodies of decay, mutation, plague, and contagion. And worst of all? They love it. Aside from the Orks you will never see a happier army than the Death Guard, with twisted smiles on their face as they embrace the swollen and pus-oozing bodies that they now inhabit.

Are all Chaos Space Marines 10,000 years old?
As mentioned in the Night Lords books by ADB, they haven’t actually lived for 10,000 years. They have a discussion at some point, where several Night Lords talk about how long it has been for them since the Siege of Terra.
But which Chaos Space Marine Legion is the best? And what are the best Chaos Space Marine Units? We’ve broken it down both in terms of which are the most powerful (and least powerful) and which Chaos Space Marines are simply the coolest?

As masters of deception, the Alpha Legion attacks and makes it appear as though it was someone else doing the attacking. They strike a world, and when the survivors emerge they’ll insist that the enemy was the Eldar or the T’au.
They go after the biggest thing on the field and challenge it to combat, because, as with Warhammer 40k itself, with the World Eaters, there is only war.

Being one of the Chaos Legions that is devoted to a chaos god they are rarely seen without daemons, and the daemons of Slaanesh are wild and bizarre, androgynous with crab-like pincers and tentacles.
The Alpha Legion are a mystery and that is their main selling point. There are conspiracy theories upon conspiracy theories that the Alpha Legion are not Chaos Space Marines at all. It’s often impossible to tell just what they are, what they’re doing, or why they’re doing it. Even their Primarch is a mystery: is it just Alpharius, or is it also Omegon?

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